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Creative Arts & Sports · Grade 9
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Learning to Learn
Rugby — Rules, Scoring, Passing and Safety — Key Terms
Match each term to its definition.
Try
— match —
Grounding the ball in the opponent's in-goal area; worth 5 points.
A kick taken after a try, worth 2 extra points.
An illegal pass thrown ahead of the player; rugby allows only backward or sideways passes.
A pass made by spinning the ball with the wrists so it travels farther and more accurately.
Being ahead of the ball when a teammate plays it, so the player may not take part in the play.
Conversion
— match —
Grounding the ball in the opponent's in-goal area; worth 5 points.
A kick taken after a try, worth 2 extra points.
An illegal pass thrown ahead of the player; rugby allows only backward or sideways passes.
A pass made by spinning the ball with the wrists so it travels farther and more accurately.
Being ahead of the ball when a teammate plays it, so the player may not take part in the play.
Forward pass
— match —
Grounding the ball in the opponent's in-goal area; worth 5 points.
A kick taken after a try, worth 2 extra points.
An illegal pass thrown ahead of the player; rugby allows only backward or sideways passes.
A pass made by spinning the ball with the wrists so it travels farther and more accurately.
Being ahead of the ball when a teammate plays it, so the player may not take part in the play.
Spin pass
— match —
Grounding the ball in the opponent's in-goal area; worth 5 points.
A kick taken after a try, worth 2 extra points.
An illegal pass thrown ahead of the player; rugby allows only backward or sideways passes.
A pass made by spinning the ball with the wrists so it travels farther and more accurately.
Being ahead of the ball when a teammate plays it, so the player may not take part in the play.
Offside
— match —
Grounding the ball in the opponent's in-goal area; worth 5 points.
A kick taken after a try, worth 2 extra points.
An illegal pass thrown ahead of the player; rugby allows only backward or sideways passes.
A pass made by spinning the ball with the wrists so it travels farther and more accurately.
Being ahead of the ball when a teammate plays it, so the player may not take part in the play.
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